예리의 포켓 핀볼 guide
With arcade technician Yeri, you have three balls to beat each table's target score. Points come only from the table's toys, such as bumpers, slingshots, drop targets and rollover lanes, while a ball touching a flipper scores nothing, so most of the skill is catching the ball and sending it where you want. Five tables open in order, from the Practice Table to the Champion Table, and each one has a mission worth an extra star.

- Genre
- 아케이드
- Difficulty
- Normal
- Players
- 1인
- Controls
- 플리퍼 버튼·화면 아래 절반 · 발사 길게 · 흔들기 · 키보드·게임패드
How to play
- Pick a table, then hold and release Launch (Space, or A on a gamepad). The longer you hold, the harder the shot, reaching full power in about 0.7 seconds.
- Raise the flippers with the left and right flipper buttons or by pressing the lower left or right half of the table. Keyboard: Z or ← for left, / or → for right. Gamepad: LB and RB.
- Bumpers score 100, slingshots 10, drop targets 250 (plus 1,000 for knocking down all three), and rollover lanes 50, all multiplied by the current multiplier.
- A ball that drains is lost, and losing all three ends the game. A ball that drains shortly after launch is given back, once per ball.
- The moment your score reaches the target, the table is cleared and the next unlocks. Targets run 2,600, 5,000, 7,000, 9,500 and 13,000.
Strategy tips
- On tables 4 and 5, lighting all three top rollover lanes raises the multiplier one step, up to ×3. Losing a ball resets it to ×1, so cut back on risky shots once the multiplier is up.
- Ball save time shrinks from 10 seconds on the Practice Table to 4 on the Champion Table. During that window right after launch, you can go after the toys aggressively.
- A nudge (X or ↑, Y on a gamepad) pushes the ball slightly up and toward the middle of the table. You get only three per game, not per ball, with a 1.25-second wait between them, so save them for a ball about to drain.
- The game ends the instant you reach the target score, so the mission star has to be earned before that. Work on the mission toys while you still have points to spare.
- From table 3, outlanes open on both sides and a ball can drain without ever reaching the flippers. When a ball runs down a side wall, consider a nudge.
Common questions
What are the table missions?
Practice Table: 12 bumper hits. Bumper Garden: 25 bumper hits. Drop Targets: 2 full target banks. Rollover Lanes: 2 full lane sets. Champion Table: 3 full target banks. Stars are one for the clear, one for the mission and one for clearing with two or more balls left.
Can't I just hold the flippers up?
A ball touching a flipper scores nothing, so holding them up will never reach the target score. Time your flips as the ball comes down and send it toward the toys.
My weak launch rolled back down the shooter lane.
A ball that rolls back down the shooter lane is not lost; it rests on the plunger again, so just launch it again. Ball save is timed from that ball's first launch and does not restart when you relaunch.
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