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Nora's Pin Rescue guide

A physics puzzle where you pull pins in the right order to drop coloured marbles into the basket at the bottom. Behind the pins wait not only marbles but water, lava and grey marbles, so what you release first decides whether marbles melt away or grey ones take on colour. Rescuer Nora guides you from a first room with a single pin up to room 12, Nora's big rescue, with six interlocking pins.

Nora's Pin Rescue game artwork
Genre
Puzzle
Difficulty
Normal
Players
Solo
Controls
Tap or push a pin · numbered pin buttons · 1–9 · ←→ + Enter · H hint · R retry · Gamepad

How to play

  1. Each room shows 'Saved 0 / goal' at the top. The numbered buttons below say what each pin is holding back (marbles, grey, water, lava or stone), so read them first.
  2. Tap a pin or push it toward its handle to pull it. The numbered buttons, number keys 1 to 9, or ←→ followed by Enter or Space work too.
  3. Watch what pours out. Water and lava that meet both turn to stone, a marble touching lava melts away, and a grey marble touching a coloured one takes its colour.
  4. When everything has stopped, enough coloured marbles in the basket clears the room. Lava or an unpainted grey marble in the basket, or fewer marbles left on the board than the goal, fails the room at once.
  5. Clearing a room unlocks the next one in Choose stage. If things go wrong, press Retry (R) to reset the room.

Strategy tips

  • Do not rush a pin labelled lava. Pull the pin holding the water first to cool the lava into stone, and marbles can then pass over it safely.
  • Grey marbles must touch a coloured marble before they reach the basket. Drop the grey ones onto the coloured marbles first, then pull the pin holding the coloured marbles.
  • Drains (grates) swallow water, lava and marbles alike. If a room lets you send the lava into a drain, pull that pin first to clear the danger.
  • You can pull a pin while things are still moving, but it is easy to scramble the order. Wait until everything settles before choosing the next pin.
  • The moment the board settles with the goal reached, the room counts as cleared regardless of the pins left. If you want ★★★, choose an order from the start that loses no marbles.

Common questions

How does the hint work?

While the board is still, Hint makes the next pin of a winning order sparkle, with no limit on uses. If you have already pulled pins in a different order, it says the order changed; press Retry (R) and the hints will guide you from the start.

How are stars decided?

Saving the most marbles the room allows earns ★★★, at least halfway between the goal and that maximum earns ★★, and just reaching the goal earns ★. The score is 1,000 per star plus 10 per marble saved.

What is the Daily rescue?

It opens after you clear room 4. Each date picks one of rooms 4 to 12 and mirrors it left to right, and everyone plays the same room on the same Korean calendar day.

Is my progress lost if I leave?

The order of your pulls is saved whenever the board settles and whenever you pause or leave the window, and the room reopens paused with those pins pulled and the flow at rest. If that flow was about to decide the room, you return to the last settled state before it instead; the Daily rescue does not carry over to a new date.

← All game guidesLast updated 2026.10.23