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Physics Puzzle · GAME GUIDE

Luna's Candy Drop guide

Snip the strings holding a swinging candy at just the right moment so it drops into Luna's candy jar. The candy flies off with exactly the direction and speed of its swing when a rope is cut, so timing is almost everything, and touching the three stars along the way is the bonus goal. The twelve levels start with a single rope and add ring pins, spikes, bubbles and slack ropes one by one, and every level has a solution that collects all three stars.

Luna's Candy Drop game artwork
Genre
Physics Puzzle
Difficulty
Normal
Players
Solo
Controls
Swipe across ropes · numbered rope buttons / keys 1–9 · tap bubble or Space · gamepad A / X / Y / B

How to play

  1. Pick an unlocked level. Delivering the candy opens the next level, however many stars you collected.
  2. Swipe across a rope with a finger or the mouse to cut it. The rope buttons below, numbered like the pins, and number keys 1–9 cut the matching rope too.
  3. When the candy passes inside a pin's dashed ring, a new rope ties itself from that pin and the candy swings again. Each pin catches the candy only once.
  4. A bubble carries the candy slowly upward. Tap the bubble, press Space or use the bubble button to pop it and let the candy fall.
  5. The candy collects a star by touching it. Touching spikes or flying off the screen means another try; falling into the jar's mouth completes the delivery.
  6. Gamepad: A, X and Y cut the first, second and third remaining ropes, B pops the bubble and Start pauses.

Strategy tips

  • Cut while the candy hangs still at the top of its swing and it drops almost straight down; cut as it races through the bottom and it flies far sideways. Pick the moment that sends it toward the stars.
  • Score is 1,000 per star and 100 for the delivery, plus a time bonus of up to 600 that falls by 10 each second. Stars dominate the score, so find the route that collects them all before worrying about speed.
  • Waiting never makes you fail. Let the candy swing once or twice more until it moves the way you want; the only cost is a little time bonus.
  • With several ropes, the cutting order decides the path. Before each cut, picture which way the remaining ropes will pull and swing the candy.
  • A candy rising in a bubble is still caught by any ring pin it passes through. Collect the high stars, then choose where to pop the bubble to set up the next swing.

Common questions

Can I move on without all three stars?

Yes. Any delivery into the jar opens the next level. The level picker shows your best star count for each level, so you can come back later for three stars.

The candy touched the jar but did not count. Why?

It has to enter the jar's mouth while falling downward. A candy inside a bubble cannot be delivered, so pop the bubble above the jar and let it drop in.

What makes a slack rope different?

It is longer than the distance to the candy. It does not hold the candy until it pulls tight, so after you cut another rope the candy falls for a moment, then gets caught and swings hard.

Do I start over after a failure?

Touching spikes or losing the candy off the screen ends the attempt, and the result screen lets you restart the same level right away. Each level always starts from the same layout, so adjust your cutting moment a little each try.

← All game guidesLast updated 2026.10.23