Opal's Fruit Jelly Jar guide
Drop fruit jellies into Opal's jar, and whenever two of the same kind touch they merge into the next bigger fruit. There are eleven fruits from cherry to watermelon, but only the five smallest (cherry, strawberry, grape, mandarin, persimmon) ever drop, so everything from apple up has to be merged. Play eight goal jars that end when you make the target fruit, or the free jar and daily jar, which score until they overflow.

- Genre
- Physics Puzzle
- Difficulty
- Normal
- Players
- Solo
- Controls
- Drag to aim, release to drop · ◀ ▶ hold buttons · arrow keys / A D aim · Space / Enter / ↓ drop · gamepad stick / D-pad / A
How to play
- Choose a mode. Goal jars unlock in order from jar 1, the free jar is open from the start, and the daily jar opens after you clear goal jar 3.
- Hold the jar and slide left or right to aim, then let go to drop. A quick tap drops right where you tapped, and holding the ◀ ▶ buttons below also moves the dropper.
- Two matching fruits merge in the order cherry → strawberry → grape → mandarin → persimmon → apple → pear → peach → pineapple → melon → watermelon, and two watermelons pop for 66 points.
- Check the Next slot to plan where the following jelly goes. After each drop, the next jelly is ready 0.45 seconds later.
- While a settled jelly sits above the red line, the overflow meter fills; two seconds' worth ends the run. A goal jar clears the moment you make one of its target fruit.
- Keyboard: ← → or A·D aim, Space, Enter or ↓ drop. Gamepad: stick or D-pad aims, A drops, Start pauses.
Strategy tips
- Goal-jar stars depend on how many jellies you drop: at or under par earns ★★★, within 1.4 times par earns ★★. Par grows with the target, from 14 drops for the apple jar to 240 for the watermelon jar.
- Merges score more for bigger results: an apple is worth 15, a peach 28, a melon 45 and a watermelon 55. Building toward large fruit pays better than many small merges.
- Jar 4, Slim jar, and jar 6, Narrow pineapple jar, are too narrow for two big fruits to sit side by side. Push big fruit against one wall and grow small jellies on the other side.
- A freshly dropped jelly is ignored by the overflow check for 1.2 seconds, and the meter drains twice as fast once jellies sit below the line. When the pile nears the line, drop onto a spot that merges right away to bring it down.
- A merged fruit appears midway between the two jellies with a small hop. Keep a fruit one size up right beside a pair that is about to merge to set up back-to-back merges.
Common questions
What are the goal jars, in order?
Apple jelly, pear jelly, peach jelly, Slim jar (peach), pineapple jelly, Narrow pineapple jar, melon jelly and watermelon jelly. Making one target fruit clears a jar and opens the next.
When exactly does the jar overflow?
When the time settled jellies spend with their tops above the red line adds up to two seconds. Poking over the line briefly and settling back lets the meter drain, so one touch of the line is not an instant loss.
How do the free jar and daily jar differ?
Both have no goal and score until they overflow. The free jar deals a new jelly order every time, while the daily jar starts with the same order all day by Korean date and records the day's best score.
Can I continue a paused jar?
The jar is saved when you pause and every few drops, so after reopening the game you can confirm and continue where you stopped.
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← All game guidesLast updated 2026.10.23