Skip to content
Casual Puzzle · GAME GUIDE

Miso's Starlight Post Office guide

Place colour parcel stacks on the hex shelves of Miso's Starlight Post Office, gather matching colours, and deliver any colour that reaches ten parcels on top. A placed stack pulls the matching top parcels from its neighbours, and the colours a delivery uncovers can gather again for a chain. Each shelf asks you to deliver a target number of parcels within a set number of placements, across twelve shelves that grow from a 19-cell shelf through shelves with blocked cells and the 37-cell big shelf to six colours.

Miso's Starlight Post Office game artwork
Genre
Casual Puzzle
Difficulty
Normal
Players
Solo
Controls
Tap or drag parcels · tap a cell · 1/2/3 pick · arrows + Enter · S new parcels · gamepad

How to play

  1. Pick an unlocked shelf from the stage picker. Clearing a shelf opens the next one.
  2. Choose one of the three parcels below, then tap an empty shelf cell or drag the parcel onto it. Once all three are placed, three new parcels arrive.
  3. If a neighbouring stack's top colour matches the placed stack's top colour, those parcels move over together. Ten or more of one colour on top are delivered and disappear.
  4. Colours uncovered by a delivery gather with their neighbours again, so a single placement can trigger several deliveries. Watch 'Delivered n/target' and 'Placements left'; reaching the target clears the shelf at once.
  5. Running out of placements or empty cells before the target ends the run. New parcels (S key) swaps all three tray parcels and can be used twice per shelf.
  6. Keyboard: 1·2·3 pick a parcel, arrows move, Enter places. Gamepad: D-pad moves, A places, X next parcel, Y new parcels, Start pauses.

Strategy tips

  • Each delivered parcel is worth 10 points, and every extra delivery from the same placement adds 60. Delivering on consecutive placements builds a streak bonus of up to 100, so keep several stacks close to ten.
  • Each use of New parcels costs a star: none for ★★★, one for ★★, two for ★. Save it for when there is truly nowhere useful to place.
  • Place mixed parcels next to a neighbour that matches their top colour so the upper band clears first. Colours trapped underneath take up cells and fill the shelf quickly.
  • Edge cells have fewer neighbours to trade with. Keep the central cells open for gathering and use the edges to park single-colour stacks.
  • From shelf 5 on, parcels can be up to six high, and later shelves deal tops that match the shelf less often. Weigh placements left against the target and pick spots that lead to a delivery each turn.

Common questions

What happens when the shelf fills up?

If no empty cell is left before you reach the target, the run ends as a loss, and the same happens when placements run out. If you are about to be blocked, New parcels may give you something that fits.

What is the daily delivery?

A daily shelf that opens after you clear shelf 4. It uses the big shelf with its centre cell blocked and five colours, and asks for 120 parcels within 49 placements. The parcel order is fixed for each Korean calendar day, and the day's best is recorded.

Does replaying a shelf give the same parcels?

Regular shelves shuffle a new parcel order every time you start. Only the daily delivery repeats the same order for the whole day.

Is a run in progress saved?

The shelf and parcels are saved after every placement, so reopening the game brings the same run back paused.

← All game guidesLast updated 2026.10.23