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퍼즐 · GAME GUIDE

미나의 부등호 찻집 guide

Solve futoshiki puzzles with Mina, who runs the tea house. Every row and every column must hold each number from 1 to the grid size exactly once, and the inequality signs between neighbouring cells tell you which side is larger. Each board is built from a finished answer by removing numbers and signs one at a time, undoing any removal that would leave the grid unfinishable by deduction, so there is never a cell you have to guess. Four sizes open in turn: 4×4, 5×5, 6×6 and 7×7.

미나의 부등호 찻집 game artwork
Genre
퍼즐
Difficulty
Normal
Players
1인
Controls
칸 탭 후 숫자 탭 · 방향키 이동 · 숫자키 입력 · N 메모 · U 되돌리기 · H 힌트 · R 새 판 · 게임패드

How to play

  1. Press Play to get a 4×4 board. Printed numbers are fixed and cannot be changed; you only fill the empty cells.
  2. Tap a cell, then tap a number button below. On a keyboard, arrow keys hop between empty cells, number keys write, and Backspace, Delete or 0 clears. A gamepad uses the D-pad, A, X (notes), LB (undo), Y (hint) and B (clear).
  3. The open side of a sign is the larger number. If a number repeats in a row or column, or a sign with both cells filled is broken, those cells are flagged at once.
  4. For cells with several candidates, turn on Notes (N) and use the number buttons to pencil in small marks. Placing a digit automatically removes that digit's marks from the same row and column.
  5. The board is complete when every cell is filled with nothing flagged. Your score is 300 plus 35 per empty cell and 90 per unused hint, and finishing a board unlocks the next size.

Strategy tips

  • Look for chains of signs pointing the same way. On a 4×4 grid, a four-cell chain a<b<c<d is exactly 1, 2, 3, 4, and even a three-cell chain limits its first cell to 2 or less and its last to 3 or more.
  • The larger side of a sign can never hold 1, and the smaller side can never hold the grid's largest number. Crossing out just those two often leaves a number with only one possible spot in a line.
  • The hint scans from the top left and fixes the first cell that differs from the answer. It corrects wrong digits as well as empty cells, so it is most useful when you cannot find your mistake.
  • Undo (U) takes back recent digits and notes one at a time, but using a hint wipes the undo history. If you suspect a cell, check it with undo before reaching for a hint.
  • 6×6 boards start with at least 2 printed numbers and 7×7 boards with at least 3. On the larger grids, begin with the rows and columns that contain them.

Common questions

Can I get a board that cannot be solved?

No. While a board is built, every removed clue is checked against the deductions a person would use (no repeats in a line, sign bounds, a number with only one place left). If the grid can no longer be finished that way, the clue goes back. Each board therefore has one answer and needs no guessing.

How are stars awarded?

Finish without a hint for three stars, with one hint for two, and with two or more for one. You get up to three hints per board.

How do I unlock the 7×7 board?

Sizes open in order. Completing 4×4 opens 5×5, completing 5×5 opens 6×6, and you need to complete 6×6 before the 7×7 board becomes available.

Does Restart replay the same board?

No. Confirming the restart deals a new board of the same size. Unlocked sizes and best scores are kept, and the board in progress is saved on this device each time you write, so reopening the game restores it paused.

← All game guidesLast updated 2026.10.23