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Ines's Checkers guide

Coached by Ines, play red on an 8×8 board and capture every black piece of the computer or leave it with no legal move. Captures are compulsory and a piece that can keep jumping must finish the whole sequence, so deliberately offering a piece to spring a trap often decides the game. The opponent comes in three levels, Rookie, Club and Master, each looking further ahead than the last.

Ines's Checkers game artwork
Genre
Board
Difficulty
Normal
Players
Solo vs computer
Controls
Tap piece, tap square · Arrows / Enter · Z undo · H hint · Gamepad

How to play

  1. You play red from the bottom of the board and move first. Pieces that can move right now glow.
  2. Tap a piece, then tap a square marked with a yellow dot to move it. On a keyboard, move the cursor with the arrow keys and select with Enter; on a gamepad, use the D-pad and A.
  3. A man moves one square diagonally forward. If an enemy piece is diagonally adjacent with an empty square beyond it, jump over to capture; for a multi-jump, tap the final landing square and the whole sequence plays out.
  4. A man reaching the far row becomes a king that moves one square diagonally forward or backward. Crowning ends the move, so a jump sequence stops the moment a piece is crowned.
  5. You win when the opponent cannot move and lose when you cannot. If 80 moves in total pass with no capture or crowning, the game is drawn.
  6. A win unlocks the next level, and the result screen shows your score and stars.

Strategy tips

  • Use compulsory capture to your advantage. Offering one piece so the opponent must take it, then recapturing two or more from where it lands, is the strongest exchange in the game.
  • Keep your back row in place early on. Once it empties, enemy men crown easily, and kings that can move backward unsettle your defence.
  • Kings here move only one square at a time, so they cannot strike from afar. Use them as defenders that shuttle back and forth to block the opponent's jump routes.
  • Three stars require a win with at least six of your pieces left and no undo or hint. Each surviving piece also adds 20 points, so exchanges that save material pay off twice.
  • The computer always plays the same move in the same position. Remember how a lost game went, change your move at the key moment next time, and a winning line becomes much easier to find.

Common questions

How far back does undo go?

It returns to just before your last move and also takes back the computer's reply. You get three undos and three hints per game; using either caps a win at two stars and costs 50 points each time.

How reliable are hints?

A hint shows a strong move, calculated at the same depth as the Club opponent, by making a piece and a square sparkle. The Master opponent looks further ahead, so against it treat hints as a suggestion and check the replies yourself.

How are score and stars decided?

A win scores 1,000 minus 4 for every move made by either side and 50 for each undo or hint (never below 200), plus 20 for each of your remaining pieces. A win earns two stars, a win without help and with six or more pieces left earns three, and a draw gives 150 points and one star.

Can I finish a game later?

Yes. The game in progress is saved on this device, and when you return it is restored in a paused state.

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← All game guidesLast updated 2026.10.23