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Number Puzzle · GAME GUIDE

Rivet's 2048 Workshop guide

Slide the whole board in one direction and bump equal number parts together to double them in this take on 2048. Rivet's workshop has four boards: Classic 4×4 (goal 2048), Roomy 5×5 (goal 2048), Tight 3×3 (goal 64) and Grand 6×6 (goal 4096), all available from the start. After reaching the goal part, Keep going lets you chase bigger parts on the same board.

Rivet's 2048 Workshop game artwork
Genre
Number Puzzle
Difficulty
Normal
Players
Solo
Controls
Swipe · direction pad · arrow keys / WASD · U / Z undo · gamepad D-pad / stick / X

How to play

  1. Choose a board size from the stage picker. Each board has its own goal, and the biggest part you have made is recorded per board.
  2. Swipe up, down, left or right, or use the direction buttons, arrow keys, WASD, or a gamepad D-pad or stick. Every part slides as far as it can that way.
  3. Two equal numbers that collide merge into one part of double the value, and the new value is added to your score. A part can merge only once per slide.
  4. Every slide that actually moves something adds a 2 (90%) or a 4 (10%) on an empty cell. When no direction can move anything, the board is over.
  5. When the goal part appears the result screen opens, and Keep going lets you continue sliding the same board toward bigger parts.
  6. Undo (U or Z key, gamepad X) reverses only the last move. You start with one, earn another each time you make a new record part of 256 or more, and can hold up to three.

Strategy tips

  • Keep your biggest part in one corner and keep the row along that corner full. A full row stops sideways slides from dragging the big part out of its corner.
  • If your corner is at the bottom, slide up only when nothing else works. Sliding up opens cells along the bottom, and a new part landing there can block your big row.
  • Undo goes back a single move and cannot be used twice in a row. It refills each time you make a new record such as 256, 512 or 1024, so keep it for fixing a slip right after it happens.
  • The 3×3 board only asks for 64, but with nine cells new parts fill it fast. Before sliding, check that you will still have a pair to merge on the next move.
  • The 5×5 and 6×6 boards leave room to recover from mistakes but need many more moves to reach the goal. Tidy from one edge so small parts do not scatter across several corners.

Common questions

Does the game end when I make the goal part?

No. The result screen appears, and choosing Keep going continues the same board. The board ends only when no direction can move anything.

How is the score calculated?

Each merge adds the value of the new part. Merging two 2s adds 4, and merging two 1024s adds 2048.

I slid the board and nothing happened.

If no part can move in that direction, the slide does not count and no new part appears. When the 'Nothing moves that way' notice shows, try another direction.

Is my board saved?

The board, score and remaining undos are saved, so after reopening the game the board is checked and you can continue. Each board size also keeps its own best-part record.

← All game guidesLast updated 2026.10.23