하루의 블록 롤 guide
Help courier Haru roll a 1×1×2 crate block across floating floors and drop it into the hole. Each roll either stands the block up or lays it down, and it must enter the hole standing to clear the level. Of the 20 levels, 1 to 10 use plain floor, and from level 11 cracked tiles, two kinds of switch and opening and closing bridges arrive one idea at a time.

- Genre
- 캐주얼·퍼즐
- Difficulty
- Easy
- Players
- 1인
- Controls
- 스와이프 · 화살표 버튼 · 방향키·WASD · U 되돌리기 · 게임패드
How to play
- Level 1 starts with the block standing on the start tile. Roll it by swiping the board, pressing the arrow buttons below, using the arrow keys or WASD, or the gamepad D-pad.
- A standing block tips over to lie across the next two cells in that direction; rolling a lying block along its length stands it up again, and rolling it sideways shifts it one cell while it stays flat.
- If any part of the block leaves the floor it falls and returns to the start. Moves and falls keep counting, and the spot where it fell is briefly shaded.
- Drop the standing block into the hole to clear the level. Score starts at 1,000, loses 20 for every move over par and 50 per fall, and never goes below 100.
- Clearing a level unlocks the next. Finish within par without falling for three stars, within twice par for two, otherwise one.
Strategy tips
- Work backwards from the hole. The only way to stand the block up is to roll a lying block along its length, so the move before the finish needs the block lying across the two cells lined up beside the hole.
- Cracked orange floor (!) holds a block lying across it but breaks the moment the block stands on it. Near fragile tiles, check where the block will stand after your next roll.
- A round switch (●) triggers when any part of the block lands on it; a cross switch (✕) needs the block standing. Each press opens closed bridges (dashed) and closes open ones (planks), so plan a route that does not step on the same switch again after opening the way.
- Undo (U, Z or Backspace) returns the block and bridges to the previous roll. Using it right after a fall puts you back just before the mistake instead of at the start, though moves and falls are not refunded.
Common questions
What happens to the bridges when I fall?
The block returns to the start and every bridge goes back to how it was when the level began. Any switch you had already pressed must be pressed again.
How was par decided?
Par is the move count of the shortest possible solution, taking the block's position, orientation and the bridge state into account. Matching par is the best you can do, and the level picker shows each level's par in advance.
In what order does the special floor appear?
Levels 11 and 12 add fragile floor, 13 and 14 round switches, 15 and 16 cross switches, 17 bridges that start open, and 18 to 20 mix them. Levels with a switch are built so the hole cannot be reached without using it.
Is my progress kept if I stop mid-level?
Every roll saves the block position, bridge state and move count for the current level on this device. Leaving the tab pauses the game automatically, and reopening it continues from the same spot.
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← All game guidesLast updated 2026.10.23